十字军之王3作弊码大全|十字军之王3控制台代码作弊码汇总大全( 二 )
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
MapObjects.Debug - Prints out map object debug information
Camera.Debug - Prints out camera debug information
Camera.Save - Save camera position
Camera.Load - Load camera position
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
Adjacencies.Rebuild - Rebuild all adjacencies
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
clearlines - Clear lines
SplineNetwork.GenerateAssets - Undefined
shader_debug - Undefined
compoundnodeeditor - Compound Node Editor
particleeditor - Particle Node Editor
script_docs(script_documentation) - Prints script documentation
settings - Spawns a settings GUI
screenshot - Take screenshot
tweak - Spawns a tweaker GUI
textureviewer - Texture Viewer
texturelist - Texture List
tools.skins - Skin Editor
3dstats - Toggles 3D Stats
audio.list_events - List audio event
audio.play_event [Audio event] - Play audio event
audio.cpu_info - Shows current cpu usage
vsync - Toggle main swapchains vsync
gfx.reloadtexture - Reload textures
rendertype - Reports what render backend is used
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
gfx.skin - Select active gfx skin
Dockables.Create [Dockable name] - Create dockable
Dockables.CreateLayout [Dockable layout name] - Create dockable layout
gui_editor - Spawns gui editor
DumpDataTypes - Dumps the registered data types
map_editor - Toggle map editor
Music.StopTrack - Stops the currently playing track
Music.Weight - Shows or sets the current weight of the music system
Music.PlayTrack [track name] - Plays the specified track
Music.Reset - Resets the music system
Debug.Achievements.ResetAll - Locks all achievements again
explorer - Shows an object explorer window
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
switchlanguage [language name] - Reload localization files and switch language
reload [file name] - Reloads assets
time - What time is it?
minidump [file path] - Creates a minidump
crash - Cause the application to crash
debug_mode - Toggles debug mode
release_mode - Toggles release mode
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
GUI.ClearWidgets - Clear dummy widget
helplog - Print out all console commands to game.log file.
help [command name] - Print out all console commands or a specific command description.
helphelp - Double Rainbow help.
version - Prints the version to the console and the game log.
tick_day [number of days] - Ticks any number of days
statistics - Logs statistics
load [file name] - Load gamestate from savegame on disk
test_save - Check save and load persistence
save [file name] - Saves current gamestate to disk
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
effect [{effect script}] - Execute effect
run [{effect file}] - Execute effect file in /run
trigger [{trigger script}] - Test trigger script
chat [Message] - Send chat message
play [Character ID] - Change played character
observe(ob) - Start observing the game
hello [Character ID] - Show a character
hello_history [Scripted history character ID] - Show a character from history
show_title [Title tag] - Show a title
find_title [Title name] - Find a title
select_province [Province Id] - Select a province
change_culture [province id] [culture] - Change culture of a county
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
gold(cash,dough) [Amount] - Add gold
add_piety(piety) [Amount] - Add piety
add_prestige(prestige) [Amount] - Add prestige
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
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