十字军之王3作弊码大全|十字军之王3控制台代码作弊码汇总大全( 三 )
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
age() [Age] [Character ID] - Adds age to the current age
historical_id(hist) [Character ID] - Shows the historical id of a character
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
redraw_coa - Redraw coat of arms
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
watch(ww) - Enables watch windows
aiwatch - Enables ai watch windows
ai_war_coordinator_watch - Enables AI war coordinator watch window
loading_screen(ls) - Stays on the next load screen
error - Show errors in log
test_message [type] [char_id/title_key/goto province_id] - Test sending a message
gamelog - Show game log
know_schemes - Discovers all schemes target to the player
end_schemes - Ends all schemes target to the player
scripted_tests [pattern (optional)] - Run scripted tests
force_oos - Force OoS
event_queue - Print event queue debug
event_counts - Print event debug counts
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
combat [scenario] - Test a scripted combat scenario
combat_test [scenario] [iterations] - Test a scripted combat scenario
charinfo - Toggles the visibility of the character debug info.
print_randomlog - Prints the current randomlog.
oos_dump - Dumps OOS info.
output_terrain - Outputs province terrain file.
tick_development [Number of ticks] - Tick the spreading of development for X ticks
players - Lists all players on server
kick [Player name] - Kicks a player with the given name
add_relation [relation name] [char01] [char02] - Adds a scripted relation
remove_relation [relation name] [char01] [char02] - Removes a scripted relation
add_stress [stress] [character id (optional)] - Add the value to existing stress
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
set_stress [stress] [character id (optional)] - Change stress to the value
add_dread [dread] [character id (optional)] - Add the value to existing dread
set_dread [dread] [character id (optional)] - Change dread to the value
set_focus [focus] ]character] - Set a focus for the character
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
clear(clr) - Clear console.
recalculate_succession [Character ID] - Recalculates the succession of a character
AI.Enable [Character ID] - Enables the AI of a character
AI.Disable [Character ID] - Disables the AI of a character
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
set_martial [value] [character (optional)] - Sets the martial of a character
set_stewardship [value] [character (optional)] - Sets the stewardship of a character
set_intrigue [value] [character (optional)] - Sets the intrigue of a character
set_learning [value] [character (optional)] - Sets the learning of a character
set_prowess [value] [character (optional)] - Sets the prowess of a character
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
change_martial [value] [character (optional)] - Changes the martial of a character
change_stewardship [value] [character (optional)] - Changes the stewardship of a character
change_intrigue [value] [character (optional)] - Changes the intrigue of a character
change_learning [value] [character (optional)] - Changes the learning of a character
change_prowess [value] [character (optional)] - Changes the prowess of a character
clear_traits [character (optional)] - Removes all the traits of a character
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
timer - Prints out debug timing info
timer_start - Starts debug timing
timer_restart - Restarts (resets and starts) debug timing
timer_reset - Resets debug timing
timer_stop - Stops debug timing
timer_dump - Dumps debug timing info
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